throw SDLError("SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE)");
}
- if (double_buffer) {
- if (SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1) != 0) {
- throw SDLError("SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1)");
+ if (!double_buffer) {
+ if (SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0) != 0) {
+ throw SDLError("SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0)");
}
}