#include <cctype>
#include <cstdlib>
+#include <ctime>
#include <fstream>
#include <iostream>
#include <SDL.h>
: config(config)
, loader(config.asset_path)
, counter()
-, state() {
-
+, state()
+, rng(
+#ifdef BLANK_PROFILING
+0
+#else
+std::time(nullptr)
+#endif
+){
+ for (int i = 0; i < 4; ++i) {
+ rng.Next<int>();
+ }
}
string HeadlessEnvironment::Config::GetWorldPath(const string &world_name) const {