}
void MasterState::OnRender(graphics::Viewport &viewport) {
- cam.LookAt(cam_pos, cam_focus, cam_up);
+ cam.LookAt(glm::vec3(cam_pos), glm::vec3(cam_focus), glm::vec3(cam_up));
assets.shaders.planet_surface.Activate();
assets.shaders.planet_surface.SetV(cam.View());
assets.shaders.sun_surface.Activate();