}
ALuint src = source[i];
- IntervalTimer &t = timer[i];
+ CoarseTimer &t = timer[i];
sound.Bind(src);
alSourcefv(src, AL_POSITION, glm::value_ptr(pos));
alSourcefv(src, AL_DIRECTION, glm::value_ptr(dir));
alSourcePlay(src);
- t = IntervalTimer(sound.Duration());
+ t = CoarseTimer(sound.Duration());
t.Start();
}