-/*
- * AttackTypeMenu.cpp
- *
- * Created on: Aug 6, 2012
- * Author: holy
- */
-
#include "AttackTypeMenu.h"
-#include "../geometry/operators.h"
-#include "../geometry/Vector.h"
+#include "../math/Vector.h"
#include "../graphics/Sprite.h"
-using geometry::Point;
-using geometry::Vector;
+using math::Vector;
namespace battle {
-void AttackTypeMenu::Render(SDL_Surface *screen, const geometry::Point<int> &position) {
- Vector<int> swordOffset(IconWidth(), IconHeight());
- Vector<int> magicOffset(IconWidth(), 0);
- Vector<int> defendOffset(2 * IconWidth(), IconHeight());
- Vector<int> ikariOffset(IconWidth(), 2 * IconHeight());
- Vector<int> itemOffset(0, IconHeight());
+void AttackTypeMenu::Render(SDL_Surface *screen, const math::Vector<int> &position) {
+ const Vector<int> &swordOffset(IconSize());
+ const Vector<int> magicOffset(IconWidth(), 0);
+ const Vector<int> defendOffset(2 * IconWidth(), IconHeight());
+ const Vector<int> ikariOffset(IconWidth(), 2 * IconHeight());
+ const Vector<int> itemOffset(0, IconHeight());
- icons->Draw(screen, position + swordOffset, SWORD, (selected == SWORD) ? 1 : 0);
- icons->Draw(screen, position + magicOffset, MAGIC, (selected == MAGIC) ? 1 : 0);
- icons->Draw(screen, position + defendOffset, DEFEND, (selected == DEFEND) ? 1 : 0);
- icons->Draw(screen, position + ikariOffset, IKARI, (selected == IKARI) ? 1 : 0);
- icons->Draw(screen, position + itemOffset, ITEM, (selected == ITEM) ? 1 : 0);
+ icons->Draw(screen, position + swordOffset, AttackChoice::SWORD, (selected == AttackChoice::SWORD) ? 1 : 0);
+ icons->Draw(screen, position + magicOffset, AttackChoice::MAGIC, (selected == AttackChoice::MAGIC) ? 1 : 0);
+ icons->Draw(screen, position + defendOffset, AttackChoice::DEFEND, (selected == AttackChoice::DEFEND) ? 1 : 0);
+ icons->Draw(screen, position + ikariOffset, AttackChoice::IKARI, (selected == AttackChoice::IKARI) ? 1 : 0);
+ icons->Draw(screen, position + itemOffset, AttackChoice::ITEM, (selected == AttackChoice::ITEM) ? 1 : 0);
}
}