#include "../common/fwd.h"
#include "../common/Hero.h"
#include "../common/Stats.h"
-#include "../geometry/Vector.h"
+#include "../math/Vector.h"
#include "../graphics/Animation.h"
#include "../graphics/fwd.h"
#include "../graphics/Menu.h"
const graphics::Animation *AttackAnimation() const { return master->AttackAnimation(); }
const graphics::Animation *SpellAnimation() const { return master->SpellAnimation(); }
- geometry::Vector<int> &Position() { return position; }
- const geometry::Vector<int> &Position() const { return position; }
+ math::Vector<int> &Position() { return position; }
+ const math::Vector<int> &Position() const { return position; }
graphics::Menu<const common::Spell *> &SpellMenu() { return spellMenu; }
const graphics::Menu<const common::Spell *> &SpellMenu() const { return spellMenu; }
graphics::AnimationRunner animation;
- geometry::Vector<int> position;
+ math::Vector<int> position;
graphics::Menu<const common::Spell *> spellMenu;
graphics::Menu<const common::Item *> ikariMenu;