~Hero();
public:
+ common::Hero &Master() { return *master; }
+ const common::Hero &Master() const { return *master; }
+
const char *Name() const { return master->Name(); }
Uint8 Level() const { return master->Level(); }
const graphics::Sprite *Sprite() const { return master->BattleSprite(); }
}
-#endif /* BATTLE_HERO_H_ */
+#endif