-/*
- * RunState.h
- *
- * Created on: Aug 10, 2012
- * Author: holy
- */
-
#ifndef BATTLE_RUNSTATE_H_
#define BATTLE_RUNSTATE_H_
-#include "../../app/State.h"
+namespace battle {
+ class BattleState;
+}
-#include "../../geometry/Vector.h"
+#include "../../app/State.h"
+#include "../../math/Vector.h"
namespace battle {
-class BattleState;
-
class RunState
: public app::State {
public:
explicit RunState(BattleState *battle)
- : ctrl(0), battle(battle){ }
+ : battle(battle) { }
public:
- virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
- virtual void ExitState(app::Application &ctrl, SDL_Surface *screen);
- virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen);
- virtual void PauseState(app::Application &ctrl, SDL_Surface *screen);
-
- virtual void Resize(int width, int height);
-
virtual void HandleEvents(const app::Input &);
- virtual void UpdateWorld(float deltaT);
+ virtual void UpdateWorld(Uint32 deltaT);
virtual void Render(SDL_Surface *);
private:
- app::Application *ctrl;
+ virtual void OnEnterState(SDL_Surface *screen);
+ virtual void OnExitState(SDL_Surface *screen);
+ virtual void OnResumeState(SDL_Surface *screen);
+ virtual void OnPauseState(SDL_Surface *screen);
+
+ virtual void OnResize(int width, int height);
+
+private:
+ void RenderTitleBar(SDL_Surface *screen);
+
+private:
BattleState *battle;
app::Timer<Uint32> timer;
+ math::Vector<int> framePosition;
+ math::Vector<int> frameSize;
+ math::Vector<int> textPosition;
};
}
-#endif /* BATTLE_RUNSTATE_H_ */
+#endif