-/*
- * RunState.h
- *
- * Created on: Aug 10, 2012
- * Author: holy
- */
-
#ifndef BATTLE_RUNSTATE_H_
#define BATTLE_RUNSTATE_H_
-#include "../fwd.h"
+namespace battle {
+ class BattleState;
+}
+
#include "../../app/State.h"
#include "../../math/Vector.h"
public:
explicit RunState(BattleState *battle)
- : battle(battle){ }
+ : battle(battle) { }
public:
-
virtual void HandleEvents(const app::Input &);
virtual void UpdateWorld(Uint32 deltaT);
virtual void Render(SDL_Surface *);
virtual void OnResize(int width, int height);
private:
- void RenderTitleBar(SDL_Surface *screen, const math::Vector<int> &offset);
+ void RenderTitleBar(SDL_Surface *screen);
private:
BattleState *battle;
app::Timer<Uint32> timer;
+ math::Vector<int> framePosition;
+ math::Vector<int> frameSize;
+ math::Vector<int> textPosition;
};
}
-#endif /* BATTLE_RUNSTATE_H_ */
+#endif