#define BATTLE_SELECTIKARI_H_
namespace battle {
- class BattleState;
+ class Battle;
class SelectAttackType;
}
: public app::State {
public:
- SelectIkari(BattleState *battle, SelectAttackType *parent)
- : battle(battle), parent(parent) { }
+ SelectIkari(Battle *battle, SelectAttackType *parent);
public:
virtual void HandleEvents(const app::Input &);
void RenderMenu(SDL_Surface *);
private:
- BattleState *battle;
+ Battle *battle;
SelectAttackType *parent;
math::Vector<int> framePosition;
math::Vector<int> frameSize;