-/*
- * SelectIkari.h
- *
- * Created on: Aug 9, 2012
- * Author: holy
- */
-
#ifndef BATTLE_SELECTIKARI_H_
#define BATTLE_SELECTIKARI_H_
-#include "../fwd.h"
+namespace battle {
+ class Battle;
+ class SelectAttackType;
+}
+
#include "../../app/State.h"
-#include "../../geometry/Vector.h"
+#include "../../math/Vector.h"
namespace battle {
: public app::State {
public:
- SelectIkari(BattleState *battle, SelectAttackType *parent)
- : ctrl(0), battle(battle), parent(parent) { }
+ SelectIkari(Battle *battle, SelectAttackType *parent);
public:
virtual void HandleEvents(const app::Input &);
- virtual void UpdateWorld(float deltaT);
+ virtual void UpdateWorld(Uint32 deltaT);
virtual void Render(SDL_Surface *);
private:
- virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen);
- virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen);
- virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen);
- virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen);
+ virtual void OnEnterState(SDL_Surface *screen);
+ virtual void OnExitState(SDL_Surface *screen);
+ virtual void OnResumeState(SDL_Surface *screen);
+ virtual void OnPauseState(SDL_Surface *screen);
virtual void OnResize(int width, int height);
private:
- void RenderFrame(SDL_Surface *, const geometry::Vector<int> &offset);
- void RenderHeadline(SDL_Surface *, const geometry::Vector<int> &offset);
- void RenderMenu(SDL_Surface *, const geometry::Vector<int> &offset);
+ void RenderFrame(SDL_Surface *);
+ void RenderHeadline(SDL_Surface *);
+ void RenderMenu(SDL_Surface *);
private:
- app::Application *ctrl;
- BattleState *battle;
+ Battle *battle;
SelectAttackType *parent;
+ math::Vector<int> framePosition;
+ math::Vector<int> frameSize;
+ math::Vector<int> headlinePosition;
+ math::Vector<int> menuPosition;
};
}
-#endif /* BATTLE_SELECTIKARI_H_ */
+#endif