#define BATTLE_SWAPHEROES_H_
namespace battle {
- class BattleState;
+ class Battle;
class SelectMoveAction;
}
: public app::State {
public:
- SwapHeroes(BattleState *battle, SelectMoveAction *parent)
- : battle(battle), parent(parent), cursor(0), selected(-1), flipFlop(true) { }
+ SwapHeroes(Battle *battle, SelectMoveAction *parent);
public:
virtual void HandleEvents(const app::Input &);
void RenderCursors(SDL_Surface *screen);
private:
- BattleState *battle;
+ Battle *battle;
SelectMoveAction *parent;
std::vector<math::Vector<int> > positions;
math::Vector<int> cursorOffset;