#include "../loader/Interpreter.h"
#include "../loader/TypeDescription.h"
-using geometry::Vector;
+using math::Vector;
using loader::FieldDescription;
using loader::Interpreter;
using loader::TypeDescription;
td.AddSupertype(Animation::TYPE_ID, ((char *)a) - ((char *)&ca));
Animation::AddFields(td, ca, ((char *)a) - ((char *)&ca));
- td.AddField("frames", FieldDescription(((char *)&ca.frames) - ((char *)&ca), FrameProp::TYPE_ID).SetReferenced().SetAggregate().SetDescription("a variable number of frames"));
+ td.AddField("frames", FieldDescription(((char *)&ca.frames) - ((char *)&ca), FrameProp::TYPE_ID).SetAggregate().SetDescription("a variable number of frames"));
FrameProp fp;