#ifndef BLANK_GRAPHICS_FONT_HPP_
#define BLANK_GRAPHICS_FONT_HPP_
+#include "glm.hpp"
+
#include <SDL_ttf.h>
-#include <glm/glm.hpp>
namespace blank {
bool HasGlyph(Uint16) const noexcept;
- glm::tvec2<int> TextSize(const char *) const;
+ glm::ivec2 TextSize(const char *) const;
Texture Render(const char *) const;
void Render(const char *, Texture &) const;