#ifndef GRAPHICS_SPRITE_H_
#define GRAPHICS_SPRITE_H_
-#include "../geometry/Vector.h"
+#include "../math/Vector.h"
#include <SDL.h>
public:
int Width() const { return size.X(); }
int Height() const { return size.Y(); }
- const geometry::Vector<int> &Size() const { return size; }
- void Draw(SDL_Surface *dest, const geometry::Vector<int> &position, int col = 0, int row = 0) const;
- void DrawTopRight(SDL_Surface *dest, const geometry::Vector<int> &position, int col = 0, int row = 0) const {
- geometry::Vector<int> offset(-Width(), 0);
+ const math::Vector<int> &Size() const { return size; }
+ void Draw(SDL_Surface *dest, const math::Vector<int> &position, int col = 0, int row = 0) const;
+ void DrawTopRight(SDL_Surface *dest, const math::Vector<int> &position, int col = 0, int row = 0) const {
+ math::Vector<int> offset(-Width(), 0);
Draw(dest, position + offset, col, row);
}
- void DrawCenter(SDL_Surface *dest, const geometry::Vector<int> &position, int col = 0, int row = 0) const {
+ void DrawCenter(SDL_Surface *dest, const math::Vector<int> &position, int col = 0, int row = 0) const {
Draw(dest, position - (Size() / 2), col, row);
}
- void DrawCenterBottom(SDL_Surface *dest, const geometry::Vector<int> &position, int col = 0, int row = 0) const {
- geometry::Vector<int> offset(-Width() / 2, -Height());
+ void DrawCenterBottom(SDL_Surface *dest, const math::Vector<int> &position, int col = 0, int row = 0) const {
+ math::Vector<int> offset(-Width() / 2, -Height());
Draw(dest, position + offset, col, row);
}
public:
void SetSurface(SDL_Surface *s) { surface = s; }
- void SetSize(const geometry::Vector<int> &s) { size = s; }
- void SetOffset(const geometry::Vector<int> &o) { offset = o; }
+ void SetSize(const math::Vector<int> &s) { size = s; }
+ void SetOffset(const math::Vector<int> &o) { offset = o; }
static void CreateTypeDescription();
static void Construct(void *);
private:
SDL_Surface *surface;
- geometry::Vector<int> size;
- geometry::Vector<int> offset;
+ math::Vector<int> size;
+ math::Vector<int> offset;
};
}
-#endif /* GRAPHICS_SPRITE_H_ */
+#endif