static const int TYPE_ID = 410;
public:
- void Render(SDL_Surface *dest, const math::Vector<int> &from, const math::Vector<int> &to) const;
+ void Draw(SDL_Surface *dest, const math::Vector<int> &from, const math::Vector<int> &to) const;
public:
void SetSurface(SDL_Surface *s) { surface = s; }