-/*
- * Caster.h
- *
- * Created on: Sep 19, 2012
- * Author: holy
- */
-
#ifndef LOADER_CASTER_H_
#define LOADER_CASTER_H_
-#include "Interpreter.h"
-
-#include <string>
-
namespace battle {
- class Hero;
+ struct Resources;
class Monster;
class PartyLayout;
- class Resources;
}
-
namespace common {
+ class Capsule;
+ class Hero;
class Item;
class Spell;
}
+namespace map {
+ class Map;
+}
+namespace menu {
+ struct Resources;
+}
+
+#include "Interpreter.h"
+
+#include <string>
namespace loader {
public:
battle::Resources *GetBattleResources(const std::string &identifier);
- battle::Hero *GetHero(const std::string &identifier);
+ common::Capsule *GetCapsule(const std::string &identifier);
+ common::Hero *GetHero(const std::string &identifier);
common::Item *GetItem(const std::string &identifier);
+ map::Map *GetMap(const std::string &identifier);
+ menu::Resources *GetMenuResources(const std::string &identifier);
battle::Monster *GetMonster(const std::string &identifier);
battle::PartyLayout *GetPartyLayout(const std::string &identifier);
common::Spell *GetSpell(const std::string &identifier);
private:
Interpreter &intp;
- int battleResourcesId;
- int heroId;
- int itemId;
- int monsterId;
- int partyLayoutId;
- int spellId;
-
};
}
-#endif /* LOADER_CASTER_H_ */
+#endif