#include "TypeDescription.h"
#include "../battle/fwd.h"
#include "../common/fwd.h"
+#include "../common/Script.h"
#include "../geometry/Vector.h"
#include "../graphics/Color.h"
#include "../graphics/ComplexAnimation.h"
class Interpreter {
public:
+ static const int BOOLEAN_ID = 1;
+ static const int COLOR_ID = 2;
+ static const int IMAGE_ID = 3;
+ static const int NUMBER_ID = 4;
+ static const int PATH_ID = 5;
+ static const int SCRIPT_ID = 6;
+ static const int STRING_ID = 7;
+ static const int VECTOR_ID = 8;
+
class Error: public std::runtime_error {
public:
Error(const std::string &msg) : std::runtime_error("interpreter error: " + msg) { }
};
const std::set<std::string> &ExportedIdentifiers() const { return source.Exports(); }
- const ParsedDefinition &GetDefinition(const std::string &identifier) const;
+ const ParsedDefinition &GetDefinition(const std::string &identifier);
const std::map<std::string, SDL_Surface *> &Images() const { return imageCache; }
const std::vector<PostponedDefinition> &PostponedDefinitions() const { return postponedDefinitions; }
const std::map<int, std::vector<void *> > &Values() const { return values; }
void ReadObject(int typeId, int id, char *dest, const PropertyList &);
void ReadScript(const std::vector<ScriptToken *> &, common::Script *);
char *ReadScript(const std::vector<ScriptToken *> &);
- void ReadScriptAddress(const ScriptToken &t, unsigned char *dest);
- void ReadScriptInteger(const ScriptToken &t, unsigned char *dest);
- void ReadScriptVector(const ScriptToken &t, unsigned char *dest);
+ common::Script::Code &CreateScriptCode(common::Script::Command c, char *dest);
+ void ReadScriptAddress(const ScriptToken &t, char *dest);
+ void ReadScriptInteger(const ScriptToken &t, char *dest);
+ void ReadScriptVector(const ScriptToken &t, char *dest);
SDL_Surface *GetImage(const std::string &);