std::map<std::string, ParsedDefinition> parsedDefinitions;
std::vector<graphics::Animation *> animations;
- std::vector<battle::Hero> heroes;
+ std::vector<battle::Hero *> heroes;
std::vector<SDL_Surface *> images;
- std::vector<battle::Monster> monsters;
+ std::vector<battle::Monster *> monsters;
std::vector<int> numbers;
- std::vector<graphics::Sprite> sprites;
+ std::vector<graphics::Sprite *> sprites;
};