#include "common/Script.h"
#include "common/Spell.h"
#include "common/Stats.h"
-#include "geometry/Vector.h"
+#include "math/Vector.h"
#include "graphics/CharSelect.h"
#include "graphics/ComplexAnimation.h"
#include "graphics/Font.h"
using common::GameState;
using common::Hero;
using common::Spell;
-using geometry::Vector;
+using math::Vector;
using graphics::Texture;
using loader::Caster;
using loader::Interpreter;
gameState.heroes[1].AddSpell(valorSpell);
gameState.inventory.Add(caster.GetItem("zirconPlateItem"), 32);
+ gameState.inventory.Add(caster.GetItem("holyFruitItem"));
+ gameState.inventory.Add(caster.GetItem("darkFruitItem"));
gameState.inventory.Add(caster.GetItem("antidoteItem"), 9);
gameState.inventory.Add(caster.GetItem("powerRingItem"));
gameState.inventory.Add(caster.GetItem("magicJarItem"), 4);