#include "Tile.h"
#include "Trigger.h"
#include "../graphics/Sprite.h"
+#include "../loader/Interpreter.h"
+#include "../loader/TypeDescription.h"
#include "../sdl/utility.h"
#include <stdexcept>
using geometry::Vector;
+using graphics::Sprite;
+using loader::FieldDescription;
+using loader::Interpreter;
+using loader::TypeDescription;
namespace map {
SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0x00, 0xFF, 0xFF));
}
break;
- case Trigger::TYPE_BUTTON:
- break;
}
}
}
+
+void Map::CreateTypeDescription() {
+ Map m;
+
+ TypeDescription &td(TypeDescription::Create(TYPE_ID, "Map"));
+ td.SetConstructor(&Construct);
+ td.SetSize(sizeof(Map));
+
+ td.AddField("tileset", FieldDescription(((char *)&m.tileset) - ((char *)&m), Sprite::TYPE_ID).SetReferenced());
+ td.AddField("battlebg", FieldDescription(((char *)&m.battlebg) - ((char *)&m), Interpreter::IMAGE_ID).SetReferenced());
+ td.AddField("areas", FieldDescription(((char *)&m.areas) - ((char *)&m), Area::TYPE_ID).SetReferenced().SetAggregate());
+ td.AddField("triggers", FieldDescription(((char *)&m.triggers) - ((char *)&m), Trigger::TYPE_ID).SetReferenced().SetAggregate());
+ td.AddField("entities", FieldDescription(((char *)&m.entities) - ((char *)&m), Entity::TYPE_ID).SetReferenced().SetAggregate());
+ td.AddField("width", FieldDescription(((char *)&m.width) - ((char *)&m), Interpreter::NUMBER_ID));
+}
+
+void Map::Construct(void *data) {
+ new (data) Map;
+}
+
}