#include "Trigger.h"
+#include "../loader/Interpreter.h"
#include "../loader/TypeDescription.h"
using loader::FieldDescription;
+using loader::Interpreter;
using loader::TypeDescription;
namespace map {
void Trigger::CreateTypeDescription() {
Trigger t;
- int numberId(TypeDescription::GetTypeId("Number"));
- int scriptId(TypeDescription::GetTypeId("Script"));
- int vectorId(TypeDescription::GetTypeId("Vector"));
-
- TypeDescription &td(TypeDescription::CreateOrGet("Trigger"));
+ TypeDescription &td(TypeDescription::Create(TYPE_ID, "Trigger"));
td.SetConstructor(&Construct);
td.SetSize(sizeof(Trigger));
- td.AddField("script", FieldDescription(((char *)&t.script) - ((char *)&t), scriptId).SetReferenced());
- td.AddField("position", FieldDescription(((char *)&t.tilePosition) - ((char *)&t), vectorId));
- td.AddField("type", FieldDescription(((char *)&t.type) - ((char *)&t), numberId));
+ td.AddField("script", FieldDescription(((char *)&t.script) - ((char *)&t), Interpreter::SCRIPT_ID).SetReferenced());
+ td.AddField("position", FieldDescription(((char *)&t.tilePosition) - ((char *)&t), Interpreter::VECTOR_ID));
+ td.AddField("type", FieldDescription(((char *)&t.type) - ((char *)&t), Interpreter::NUMBER_ID));
}
void Trigger::Construct(void *data) {