#ifndef MENU_HEROSTATUS_H_
#define MENU_HEROSTATUS_H_
-#include "fwd.h"
-#include "../common/fwd.h"
-#include "../geometry/Vector.h"
+namespace common {
+ class Hero;
+}
+namespace menu {
+ struct Resources;
+}
+
+#include "../math/Vector.h"
#include <SDL.h>
int Width() const;
int Height() const;
- geometry::Vector<int> Size() const { return geometry::Vector<int>(Width(), Height()); }
+ math::Vector<int> Size() const { return math::Vector<int>(Width(), Height()); }
- void Render(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void Render(SDL_Surface *screen, const math::Vector<int> &offset) const;
private:
const Resources *res;
}
-#endif /* MENU_HEROSTATUS_H_ */
+#endif