-/*
- * SpellMenu.h
- *
- * Created on: Nov 18, 2012
- * Author: holy
- */
-
#ifndef MENU_SPELLMENU_H_
#define MENU_SPELLMENU_H_
#include "fwd.h"
#include "../app/State.h"
#include "../common/fwd.h"
-#include "../geometry/Vector.h"
+#include "../math/Vector.h"
#include "../graphics/Menu.h"
namespace menu {
virtual void OnResize(int width, int height);
+ common::Hero &GetHero();
const common::Hero &GetHero() const;
void LoadSpells();
- void RenderHighlight(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderSpells(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderHighlight(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderMenu(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderSpells(SDL_Surface *screen, const math::Vector<int> &offset) const;
private:
PartyMenu *parent;