#include "../app/State.h"
#include "../common/fwd.h"
#include "../geometry/Vector.h"
+#include "../graphics/Menu.h"
namespace menu {
void NextHero();
void PreviousHero();
+ const common::Hero &GetHero() const;
+
void RenderStatus(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
void RenderStats(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
void RenderStatsLine(const char *label, int number, SDL_Surface *screen, const geometry::Vector<int> &position) const;
void RenderEquipment(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
void RenderEquipmentLine(const common::Item *, SDL_Surface *screen, const geometry::Vector<int> &position) const;
+ /// @param offset the top right corner!
+ void RenderExperience(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ /// @param offset the top right corner!
+ void RenderNextLevel(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderIkari(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
private:
PartyMenu *parent;
int cursor;
+ graphics::Menu<int> menu;
};