#define BLANK_MODEL_SHAPE_HPP_
#include "CollisionBounds.hpp"
-#include "geometry.hpp"
+#include "../geometry/primitive.hpp"
#include "../graphics/BlockMesh.hpp"
#include "../graphics/EntityMesh.hpp"
+#include "../graphics/glm.hpp"
#include "../world/Block.hpp"
#include <memory>
#include <vector>
-#include <glm/glm.hpp>
namespace blank {
size_t OutlineCount() const noexcept;
size_t OutlineIndexCount() const noexcept;
- void Outline(OutlineMesh::Buffer &out) const;
+ void Outline(PrimitiveMesh::Buffer &out) const;
bool Intersects(
const Ray &,