world.SetTile(Vector<int>(9, 5), Tile(0));
world.SetTile(Vector<int>(9, 6), Tile(0));
+ world.SetTile(Vector<int>(3, 8), Tile(0));
+ world.SetTile(Vector<int>(2, 9), Tile(0));
+ world.SetTile(Vector<int>(3, 9), Tile(0));
+
Entity e;
- e.Bounds() = AABB(Vector<float>(5, 2), Vector<float>(2, 3));
- world.AddEntity(e);
+ e.vbox = AABB(Vector<float>(.1, 0), Vector<float>(1.8, 3));
+ e.hbox = AABB(Vector<float>(0, .1), Vector<float>(2, 1.8));
+ e.Move(Vector<float>(5, 0));
+ Entity &player = world.AddEntity(e);
Application app(canv, world, tiles);
+ app.Control(player);
app.Run();
return 0;