spawner.LimitModels(1, res.models.size());
server.SetPlayerModel(res.models[0]);
+ std::cout << "loading spawn chunks" << std::endl;
+ chunk_loader.LoadN(chunk_loader.ToLoad());
+
loop_timer.Start();
std::cout << "listening on UDP port " << config.net.port << std::endl;
}
-void ServerState::Render(Viewport &viewport) {
+void ServerState::Render(Viewport &) {
}