public:
DirectInput(World &, Player &, WorldManipulator &);
- void Update(int dt);
+ void Update(Entity &, float dt) override;
void StartPrimaryAction() override;
void StopPrimaryAction() override;
private:
WorldManipulator &manip;
- IntervalTimer place_timer;
- IntervalTimer remove_timer;
+ FineTimer place_timer;
+ FineTimer remove_timer;
};