#include "CreaturePanel.hpp"
+#include "Label.hpp"
+#include "Meter.hpp"
#include "../app/Assets.hpp"
#include "../creature/Creature.hpp"
+#include "../creature/Need.hpp"
#include "../graphics/Viewport.hpp"
#include <glm/gtx/transform.hpp>
-#include <iostream>
-#include <glm/gtx/io.hpp>
-
namespace blobs {
namespace ui {
CreaturePanel::CreaturePanel(const app::Assets &assets)
-: c(nullptr)
-, name(assets.fonts.large) {
- name.Origin(Gravity::NORTH_EAST);
+: assets(assets)
+, c(nullptr)
+, name(new Label(assets.fonts.large))
+, needs(new Panel)
+, panel()
+, health_meter(new Meter)
+, need_meters() {
+ Label *health_label = new Label(assets.fonts.medium);
+ health_label->Text("Health");
+ health_meter
+ ->Size(glm::vec2(100.0f, assets.fonts.medium.Height() + assets.fonts.medium.Descent()))
+ ->Padding(glm::vec2(1.0f))
+ ->Border(1.0f)
+ ->FillColor(glm::vec4(0.9f, 0.0f, 0.0f, 1.0f))
+ ->BorderColor(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
+ Panel *health_panel = new Panel;
+ health_panel
+ ->Add(health_label)
+ ->Add(health_meter)
+ ->Direction(Panel::HORIZONTAL);
+ panel
+ .Add(name)
+ ->Add(health_panel)
+ ->Add(needs)
+ ->Padding(glm::vec2(10.0f))
+ ->Spacing(10.0f)
+ ->Direction(Panel::VERTICAL)
+ ->Background(glm::vec4(0.7f, 0.7f, 0.7f, 1.0f));
}
CreaturePanel::~CreaturePanel() {
void CreaturePanel::Show(creature::Creature &cr) {
c = &cr;
- name.Text(c->Name());
+ name->Text(c->Name());
+ CreateNeeds();
+}
+
+void CreaturePanel::CreateNeeds() {
+ needs->Clear()->Reserve(c->Needs().size());
+ need_meters.clear();
+ need_meters.reserve(c->Needs().size());
+ for (auto &need : c->Needs()) {
+ Label *label = new Label(assets.fonts.medium);
+ label->Text(need->name);
+ Meter *meter = new Meter;
+ meter
+ ->Value(1.0f - need->value)
+ ->Size(glm::vec2(100.0f, assets.fonts.medium.Height() + assets.fonts.medium.Descent()))
+ ->Padding(glm::vec2(1.0f))
+ ->Border(1.0f)
+ ->FillColor(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f))
+ ->BorderColor(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
+ Panel *need_panel = new Panel;
+ need_panel
+ ->Direction(Panel::HORIZONTAL)
+ ->Spacing(10.0f)
+ ->Add(label)
+ ->Add(meter);
+ needs->Add(need_panel);
+ need_meters.push_back(meter);
+ }
+ panel.Relayout();
}
void CreaturePanel::Hide() noexcept {
void CreaturePanel::Draw(app::Assets &assets, graphics::Viewport &viewport) noexcept {
if (!c) return;
- const glm::vec2 margin(20.0f);
- const glm::vec2 padding(10.0f);
-
- const glm::vec2 size(name.Size() + 2.0f * padding);
- const glm::vec2 half_size = size * 0.5f;
-
- const glm::vec3 top_right(viewport.Width() - margin.x, margin.y, 0.0f);
- name.Position(top_right - glm::vec3(padding.x, -padding.y, 1.0f));
-
- assets.shaders.plain_color.Activate();
- assets.shaders.plain_color.SetM(
- glm::translate(glm::vec3(top_right.x - half_size.x, top_right.y + half_size.y, 0.0f))
- * glm::scale(glm::vec3(half_size.x, half_size.y, 1.0f)));
- assets.shaders.plain_color.SetColor(glm::vec3(0.7f, 0.7f, 0.7f));
- assets.shaders.plain_color.DrawRect();
-
- name.Draw(assets, viewport);
-}
-
-
-Label::Label(const graphics::Font &f)
-: font(&f)
-, text()
-, tex()
-, fg_color(0.0f, 0.0f, 0.0f, 1.0f)
-, bg_color(0.0f, 0.0f, 0.0f, 0.0f)
-, pos(0.0f, 0.0f, 0.0f)
-, origin(Gravity::CENTER)
-, dirty(true) {
-}
-
-Label::~Label() {
-}
-
-Label &Label::Text(const std::string &t) {
- if (text != t) {
- dirty = true;
+ health_meter->Value(c->Health());
+
+ if (need_meters.size() != c->Needs().size()) {
+ CreateNeeds();
+ } else {
+ auto need = c->Needs().begin();
+ auto need_end = c->Needs().end();
+ auto meter = need_meters.begin();
+ for (; need != need_end; ++need, ++meter) {
+ (*meter)->Value(1.0f - (*need)->value);
+ if ((*need)->IsSatisfied()) {
+ (*meter)->FillColor(glm::vec4(0.0f, 0.7f, 0.0f, 1.0f));
+ } else if ((*need)->IsInconvenient()) {
+ (*meter)->FillColor(glm::vec4(0.7f, 0.5f, 0.0f, 1.0f));
+ } else {
+ (*meter)->FillColor(glm::vec4(0.9f, 0.0f, 0.0f, 1.0f));
+ }
+ }
}
- text = t;
- return *this;
-}
-
-Label &Label::Font(const graphics::Font &f) {
- if (font != &f) {
- dirty = true;
- }
- font = &f;
- return *this;
-}
-
-Label &Label::Foreground(const glm::vec4 &c) {
- fg_color = c;
- return *this;
-}
-
-Label &Label::Background(const glm::vec4 &c) {
- bg_color = c;
- return *this;
-}
-
-glm::vec2 Label::Size() {
- Update();
- return tex.Size();
-}
-
-void Label::Draw(app::Assets &assets, graphics::Viewport &viewport) noexcept {
- Update();
- glm::vec2 size = Size();
- glm::vec3 position = align(origin, size, pos);
- std::cout << "pos: " << pos << ", size: " << size << ", position: " << position << std::endl;
-
- assets.shaders.alpha_sprite.Activate();
- assets.shaders.alpha_sprite.SetM(glm::translate(position)
- * glm::scale(glm::vec3(size.x * 0.5f, size.y * 0.5f, 1.0f)));
- assets.shaders.alpha_sprite.SetTexture(tex);
- assets.shaders.alpha_sprite.SetFgColor(fg_color);
- assets.shaders.alpha_sprite.SetBgColor(bg_color);
- assets.shaders.alpha_sprite.DrawRect();
-}
+ const glm::vec2 margin(20.0f);
-void Label::Update() {
- if (!dirty) return;
- font->Render(text, tex);
- dirty = false;
+ panel.Position(glm::vec2(viewport.Width() - margin.x - panel.Size().x, margin.y));
+ panel.Draw(assets, viewport);
}
}