ChunkIndex *ClosestIndex(const ExactLocation::Coarse &pos);
/// returns nullptr if given position is not loaded
- Chunk *Get(const ExactLocation::Coarse &);
+ Chunk *Get(const ExactLocation::Coarse &) noexcept;
+ const Chunk *Get(const ExactLocation::Coarse &) const noexcept;
/// returns nullptr if given position is not indexed
Chunk *Allocate(const ExactLocation::Coarse &);