#include "Universe.h"
-#include "Sector.h"
-
#include <cstring>
#include <memory>
namespace space {
-Universe::Universe(int w, int h, int sec_w, int sec_h, int numres)
-: w(w)
-, h(h)
-, numres(numres)
-, total(w * h)
-, sec_begin(reinterpret_cast<Sector *>(new char[total * sizeof(Sector)]))
-, sec_end(sec_begin + total) {
- for (Sector *i = sec_begin; i < sec_end; ++i) {
- new (i) Sector(sec_w, sec_h, numres);
- }
+Universe::Universe(Vector<int> size, Vector<int> secSize, Vector<int> areaSize)
+: size(size)
+, secSize(secSize)
+, areaSize(areaSize) {
+
}
Universe::~Universe() {
- delete[] reinterpret_cast<char *>(sec_begin);
+
+}
+
+
+Entity *Universe::AddEntity(const Entity &e) {
+ entities.emplace_back(e);
+ return &entities.back();
+}
+
+
+void Universe::Update(float delta) {
+ for (Entity &e : entities) {
+ e.Update(delta);
+ while (e.pos.x > areaSize.x) {
+ e.pos.x -= areaSize.x;
+ ++e.area.x;
+ }
+ while (e.pos.x < 0) {
+ e.pos.x += areaSize.x;
+ --e.area.x;
+ }
+ while (e.pos.y > areaSize.y) {
+ e.pos.y -= areaSize.y;
+ ++e.area.y;
+ }
+ while (e.pos.y < 0) {
+ e.pos.y += areaSize.y;
+ --e.area.y;
+ }
+ }
}
}