const NullShape BlockType::DEFAULT_SHAPE;
-bool operator ==(const Block &a, const Block &b) {
- return a.type == b.type && a.orient == b.orient;
-}
-
std::ostream &operator <<(std::ostream &out, const Block &block) {
return out << "Block(" << block.type << ", " << block.GetFace() << ", " << block.GetTurn() << ')';
}
buf.colors.insert(buf.colors.end(), shape->VertexCount(), color);
}
-void BlockType::FillOutlineModel(
- OutlineModel::Buffer &buf,
- const glm::vec3 &pos_offset,
- OutlineModel::Index idx_offset
-) const noexcept {
- shape->Outline(buf, pos_offset, idx_offset);
+void BlockType::FillOutlineModel(OutlineModel::Buffer &buf) const noexcept {
+ shape->Outline(buf);
buf.colors.insert(buf.colors.end(), shape->OutlineCount(), outline_color);
}