namespace blank {
-const NullBounds BlockType::DEFAULT_SHAPE;
-
-
std::ostream &operator <<(std::ostream &out, const Block &block) {
return out << "Block(" << block.type << ", " << block.GetFace() << ", " << block.GetTurn() << ')';
}
BlockType::BlockType() noexcept
-: shape(&DEFAULT_SHAPE)
-, texture(0)
+: shape(nullptr)
+, textures()
, hsl_mod(0.0f, 1.0f, 1.0f)
, rgb_mod(1.0f, 1.0f, 1.0f)
, outline_color(-1, -1, -1)
, label("some block")
+, place_sound(-1)
+, remove_sound(-1)
, id(0)
, luminosity(0)
, visible(true)
, min_richness(-1.0f)
, mid_richness(0.0f)
, max_richness(1.0f)
-, commonness(1.0f)
-, fill({ false, false, false, false, false, false }) {
+, commonness(1.0f) {
}
void BlockType::FillEntityMesh(
EntityMesh::Buffer &buf,
- const glm::mat4 &transform,
- EntityMesh::Index idx_offset
+ const glm::mat4 &transform
) const noexcept {
- shape->Vertices(buf, transform, texture, idx_offset);
+ if (!shape) return;
+ shape->Fill(buf, transform, textures);
buf.hsl_mods.insert(buf.hsl_mods.end(), shape->VertexCount(), hsl_mod);
buf.rgb_mods.insert(buf.rgb_mods.end(), shape->VertexCount(), rgb_mod);
}
const glm::mat4 &transform,
BlockMesh::Index idx_offset
) const noexcept {
- shape->Vertices(buf, transform, texture, idx_offset);
+ if (!shape) return;
+ shape->Fill(buf, transform, textures, idx_offset);
buf.hsl_mods.insert(buf.hsl_mods.end(), shape->VertexCount(), hsl_mod);
buf.rgb_mods.insert(buf.rgb_mods.end(), shape->VertexCount(), rgb_mod);
}
-void BlockType::FillOutlineMesh(OutlineMesh::Buffer &buf) const noexcept {
+void BlockType::OutlinePrimitiveMesh(PrimitiveMesh::Buffer &buf) const noexcept {
+ if (!shape) return;
shape->Outline(buf);
- buf.colors.insert(buf.colors.end(), shape->OutlineCount(), outline_color);
+ buf.colors.insert(buf.colors.end(), shape->OutlineCount(), glm::vec4(outline_color, 1.0f));
}