UnsetNode(Chunk *chunk, RoughLocation::Fine pos)
: SetNode(chunk, pos), level(Get()) { }
- UnsetNode(const SetNode &set)
+ explicit UnsetNode(const SetNode &set)
: SetNode(set), level(Get()) { }
}
-void ChunkLoader::Update(int dt) {
+void ChunkLoader::Update(int) {
// check if there's chunks waiting to be loaded
// load until one of load or generation limits was hit
constexpr int max_load = 10;