EntityState write_state;
write_state.pos = { { 7, 2, -3 }, { 1.5f, 0.9f, 12.0f } };
write_state.velocity = { 0.025f, 0.001f, 0.0f };
- write_state.orient = normalize(glm::quat(0.863f, 0.0f, 0.505f, 0.0f));
+ write_state.orient = glm::normalize(glm::quat(0.863f, 0.0f, 0.505f, 0.0f));
write_state.pitch = 0.3f;
write_state.yaw = -2.3f;
write_entity.SetState(write_state);