for (int i = 0; i < Block::FACE_COUNT; ++i) {
Block::Face face = Block::Face(i);
neighbor->Position(Block::FaceNormal(face));
- chunk->SetNeighbor(*neighbor);
+ chunk->SetNeighbor(face, *neighbor);
CPPUNIT_ASSERT_MESSAGE(
"chunk did not link right neighbor",
chunk->HasNeighbor(face)
&*chunk, &neighbor->GetNeighbor(Block::Opposite(face))
);
chunk->Unlink();
- chunk->ClearNeighbors();
}
+}
- neighbor->Position({1, 1, 1});
- chunk->SetNeighbor(*neighbor);
- for (int i = 0; i < Block::FACE_COUNT; ++i) {
- CPPUNIT_ASSERT_MESSAGE(
- "chunk linked with non-neighbor",
- !chunk->HasNeighbor(Block::Face(i))
+
+void ChunkTest::testBlock() {
+ unique_ptr<Chunk> chunk(new Chunk(types));
+
+ for (int index = 0; index < Chunk::size; ++index) {
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "default chunk has non-default block",
+ Block(), chunk->BlockAt(index)
);
}
+
+ Block block(1, Block::FACE_LEFT, Block::TURN_RIGHT);
+ chunk->SetBlock(0, block);
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "wrong type on set block",
+ block.type, chunk->BlockAt(0).type
+ );
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "wrong orientation on set block",
+ block.orient, chunk->BlockAt(0).orient
+ );
+ for (int index = 1; index < Chunk::size; ++index) {
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "changing block at index 0 affected some other block",
+ Block(), chunk->BlockAt(index)
+ );
+ }
+}
+
+void ChunkTest::testLight() {
+ unique_ptr<Chunk> chunk(new Chunk(types));
+
+ for (int index = 0; index < Chunk::size; ++index) {
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "default chunk has non-zero light level",
+ 0, chunk->GetLight(index)
+ );
+ }
+
+ chunk->SetLight(0, 15);
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "wrong light level on set index",
+ 15, chunk->GetLight(0)
+ );
+ for (int index = 1; index < Chunk::size; ++index) {
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "changing light at index 0 affected some other index",
+ 0, chunk->GetLight(index)
+ );
+ }
+}
+
+void ChunkTest::testLightPropagation() {
+ unique_ptr<Chunk> chunk(new Chunk(types));
+ // this is required to make the chunk do lighting propagation at all
+ chunk->ScanLights();
+
+ // 0 air, 1 solid, 2 solid and emits light level of 5
+ chunk->SetBlock(Chunk::Pos(7, 7, 7), Block(2));
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "adding luminant block did not set correct light level",
+ 5, chunk->GetLight(Chunk::Pos(7, 7, 7))
+ );
+
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "light did not propagate correctly in +X",
+ 4, chunk->GetLight(Chunk::Pos(8, 7, 7))
+ );
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "light did not propagate correctly in -X",
+ 4, chunk->GetLight(Chunk::Pos(6, 7, 7))
+ );
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "light did not propagate correctly in +Y",
+ 4, chunk->GetLight(Chunk::Pos(7, 8, 7))
+ );
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "light did not propagate correctly in -Y",
+ 4, chunk->GetLight(Chunk::Pos(7, 6, 7))
+ );
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "light did not propagate correctly in +Z",
+ 4, chunk->GetLight(Chunk::Pos(7, 7, 8))
+ );
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "light did not propagate correctly in -Z",
+ 4, chunk->GetLight(Chunk::Pos(7, 7, 6))
+ );
+
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "light did not propagate correctly in 2D diagonal",
+ 3, chunk->GetLight(Chunk::Pos(8, 8, 7))
+ );
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "light did not propagate correctly in 2D diagonal",
+ 3, chunk->GetLight(Chunk::Pos(7, 6, 8))
+ );
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "light did not propagate correctly in 2D diagonal",
+ 3, chunk->GetLight(Chunk::Pos(6, 7, 8))
+ );
+
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "light did not propagate correctly in 3D diagonal",
+ 2, chunk->GetLight(Chunk::Pos(8, 6, 6))
+ );
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "light did not propagate correctly in 3D diagonal",
+ 2, chunk->GetLight(Chunk::Pos(6, 6, 8))
+ );
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "light did not propagate correctly in 3D diagonal",
+ 2, chunk->GetLight(Chunk::Pos(6, 8, 8))
+ );
+
+ // now block the light to the left
+ chunk->SetBlock(Chunk::Pos(6, 7, 7), Block(1));
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "adding obstacle affected unrelated index",
+ 5, chunk->GetLight(Chunk::Pos(7, 7, 7))
+ );
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "adding obstacle affected unrelated index",
+ 4, chunk->GetLight(Chunk::Pos(8, 7, 7))
+ );
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "adding obstacle affected unrelated index",
+ 4, chunk->GetLight(Chunk::Pos(7, 8, 7))
+ );
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "adding obstacle affected unrelated index",
+ 4, chunk->GetLight(Chunk::Pos(7, 6, 7))
+ );
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "adding obstacle affected unrelated index",
+ 4, chunk->GetLight(Chunk::Pos(7, 7, 8))
+ );
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "adding obstacle affected unrelated index",
+ 4, chunk->GetLight(Chunk::Pos(7, 7, 6))
+ );
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "adding obstacle affected unrelated index",
+ 3, chunk->GetLight(Chunk::Pos(6, 6, 7))
+ );
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "adding obstacle affected unrelated index",
+ 3, chunk->GetLight(Chunk::Pos(6, 8, 7))
+ );
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "adding obstacle affected unrelated index",
+ 3, chunk->GetLight(Chunk::Pos(6, 7, 6))
+ );
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "adding obstacle affected unrelated index",
+ 3, chunk->GetLight(Chunk::Pos(6, 7, 6))
+ );
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "adding obstacle affected unrelated index",
+ 2, chunk->GetLight(Chunk::Pos(5, 6, 7))
+ );
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "adding obstacle affected unrelated index",
+ 2, chunk->GetLight(Chunk::Pos(5, 8, 7))
+ );
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "adding obstacle affected unrelated index",
+ 2, chunk->GetLight(Chunk::Pos(5, 7, 6))
+ );
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "adding obstacle affected unrelated index",
+ 2, chunk->GetLight(Chunk::Pos(5, 7, 6))
+ );
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "adding obstacle resulted in unexpected light level behind it",
+ 1, chunk->GetLight(Chunk::Pos(5, 7, 7))
+ );
+
+ // and remove it again
+ chunk->SetBlock(Chunk::Pos(6, 7, 7), Block(0));
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "removing obstacle did not refill light correctly",
+ 4, chunk->GetLight(Chunk::Pos(6, 7, 7))
+ );
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "removing obstacle did not refill light correctly",
+ 3, chunk->GetLight(Chunk::Pos(5, 7, 7))
+ );
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "removing obstacle did not refill light correctly",
+ 2, chunk->GetLight(Chunk::Pos(4, 7, 7))
+ );
}
}