+ shape = uniform_block;
+ generate = true;
+ mid_solidity = 0.6;
+ max_solidity = 0.8;
+};
+grass = dirt {
+ rgb_mod = [ 0.0, 0.2, 0 ];
+ label = "Dirt";
+ mid_solidity = 0.55;
+ max_solidity = 0.65;
+ min_humidity = 0.1;
+ mid_humidity = 0.8;
+};
+fiber = grass {
+ texture = "lines";
+ label = "Fiber";
+};
+stone = dirt {
+ rgb_mod = [ 0.6, 0.6, 0.6 ];
+ label = "Stone";
+ mid_solidity = 0.75;
+ max_solidity = 1.0;
+};
+stone_panel = stone {
+ texture = "panel";
+ label = "Stone Panel";
+ commonness = 0.75;
+};
+snow = dirt {
+ rgb_mod = [ 0.9, 0.9, 1 ];
+ label = "Snow";
+ mid_solidity = 0.5;
+ max_solidity = 0.7;
+ min_temperature = -0.5;
+ mid_temperature = -0.25;
+ max_temperature = 0.0;
+};
+ice = snow {
+ texture = "panel";
+ label = "Ice";
+ min_solidity = 0.6;
+ mid_solidity = 0.65;
+ max_solidity = 0.75;
+};
+sand = dirt {
+ rgb_mod = [ 0.93, 0.9, 0.66 ];
+ label = "Sand";
+ mid_humidity = -0.9;
+ max_humidity = 0.0;
+ min_solidity = 0.5;
+ mid_solidity = 0.5;
+ max_solidity = 0.65;