+ setFrameInfo(`1/${apng.frames.length}`);
+ const p = await createPlayer(apng, canvas.current);
+ setPlayer(p);
+ const updateFrame = (number) => {
+ setFrameInfo(`${number + 1}/${apng.frames.length}`);
+ };
+ p.on('frame', updateFrame);
+ return () => {
+ p.off('frame', updateFrame);
+ };