+ state[`${dungeon.id}-checks`] = amounts[dungeon.id];
+ });
+ return state;
+};
+
+export const mergeStates = (autoState, manualState) => {
+ const next = { ...autoState };
+ BOOLEAN_STATES.forEach(name => {
+ if (manualState[name]) {
+ next[name] = true;
+ }
+ });
+ INTEGER_STATES.forEach(name => {
+ next[name] = Math.max(autoState[name] || 0, manualState[name] || 0);
+ });
+ DUNGEONS.forEach(dungeon => {
+ next[`${dungeon.id}-small-key`] += manualState[`${dungeon.id}-small-key`] || 0;
+ next[`${dungeon.id}-checks`] += manualState[`${dungeon.id}-checks`] || 0;
+ if (manualState[`${dungeon.id}-big-key`]) {
+ next[`${dungeon.id}-big-key`] = true;
+ }
+ if (manualState[`${dungeon.id}-compass`]) {
+ next[`${dungeon.id}-compass`] = true;
+ }
+ if (manualState[`${dungeon.id}-map`]) {
+ next[`${dungeon.id}-map`] = true;
+ }
+ if (manualState[`${dungeon.id}-boss`]) {
+ next[`${dungeon.id}-boss`] = manualState[`${dungeon.id}-boss`];
+ }
+ if (manualState[`${dungeon.id}-boss-defeated`]) {
+ next[`${dungeon.id}-boss-defeated`] = true;
+ }
+ if (manualState[`${dungeon.id}-prize`] &&
+ manualState[`${dungeon.id}-prize`] !== 'crystal'
+ ) {
+ next[`${dungeon.id}-prize`] = manualState[`${dungeon.id}-prize`];
+ } else if (!next[`${dungeon.id}-prize`]) {
+ next[`${dungeon.id}-prize`] = 'crystal';
+ }
+ if (manualState[`${dungeon.id}-prize-acquired`]) {
+ next[`${dungeon.id}-prize-acquired`] = true;
+ }
+ });
+ OVERWORLD_LOCATIONS.forEach(loc => {
+ if (manualState[loc.id]) {
+ next[loc.id] = true;
+ }
+ });
+ UNDERWORLD_LOCATIONS.forEach(loc => {
+ if (manualState[loc.id]) {
+ next[loc.id] = true;
+ }