+ /// start wandering randomly at given speed
+ /// the trajectory is modified by targetting a blip on a sphere
+ /// in front of the entity which moves randomly
+ /// the displacement is given (roughly) in units per second
+ void StartWandering(
+ float speed,
+ float distance = 2.0f,
+ float radius = 1.0f,
+ float displacement = 1.0f
+ ) noexcept;