-void Spawner::Spawn(Entity &reference, const glm::ivec3 &chunk, const glm::vec3 &pos) {
- glm::vec3 rot(0.000001f);
- rot.x *= (random.Next<unsigned short>() % 1024);
- rot.y *= (random.Next<unsigned short>() % 1024);
- rot.z *= (random.Next<unsigned short>() % 1024);
-