- canvas.Line(
- cam.ToScreen(Vector<float>(e.vbox.Left(), e.vbox.Bottom())),
- cam.ToScreen(Vector<float>(e.vbox.Right(), e.vbox.Bottom()))
+ if (const Character *c = dynamic_cast<const Character *>(e)) {
+ if (c->orient == Entity::LOOKS_LEFT) {
+ canvas.OutlineRectRot(
+ Rect<float>(
+ cam.ToScreen(c->bounds.LeftTop() + c->arm.LeftTop()),
+ cam.ToScale(c->arm.Size())
+ ),
+ cam.ToScreen(c->bounds.LeftTop() + c->armOrigin),
+ c->armAngle
+ );
+ //canvas.SetColor(dotColor);
+ //canvas.Cross(cam.ToScreen(c->bounds.LeftTop() + c->armOrigin), 5);
+ } else {
+ canvas.OutlineRectRot(
+ Rect<float>(
+ cam.ToScreen(c->bounds.RightTop() + MirrorY(c->arm.RightTop())),
+ cam.ToScale(c->arm.Size())
+ ),
+ cam.ToScreen(c->bounds.RightTop() + MirrorY(c->armOrigin)),
+ -c->armAngle
+ );
+ //canvas.SetColor(dotColor);
+ //canvas.Cross(cam.ToScreen(c->bounds.RightTop() + MirrorY(c->armOrigin)), 5);
+ }
+ }
+ canvas.SetColor(vboxColor);
+ canvas.OutlineRect(
+ cam.ToScreen(e->vbox.LeftTop()),
+ cam.ToScale(e->vbox.Size())