- Fill(dst, background);
- Grid(dst, begin, end, univ.areaSize, secGrid);
- Grid(dst, begin, end, univ.secSize * univ.areaSize, univGrid);
- Cross(dst, begin + Vector<int>(focus.Pos()), 15, focusColor);
+ canvas.SetColor(focusColor);
+ canvas.Cross(cam.ToScreen(focus.Pos()), 15);