- canvas.SetColor(forceColor);
- canvas.Arrow(screenFocus, screenFocus + Vector<int>(force * 10.0f));
- cout << "force on 1kg at " << focus.Pos() << ": " << force << endl;
+ canvas.SetColor(speedColor);
+ canvas.Arrow(screenPos, screenPos + Vector<int>(e.vel * 10.0f));
+
+ cout << "entity: pos " << e.pos << ", vel " << e.vel << ", acc " << e.acc << endl;
+ cout << " vel mag: " << Length(e.vel) << ", acc mag: " << Length(e.acc) << endl;
+ }