#include "../graphics/PlanetSurface.hpp"
#include "../graphics/SunSurface.hpp"
#include "../world/Resource.hpp"
#include "../graphics/PlanetSurface.hpp"
#include "../graphics/SunSurface.hpp"
#include "../world/Resource.hpp"
graphics::PlanetSurface planet_surface;
graphics::SunSurface sun_surface;
graphics::CreatureSkin creature_skin;
graphics::PlanetSurface planet_surface;
graphics::SunSurface sun_surface;
graphics::CreatureSkin creature_skin;
void ReadTileTypes(io::TokenStreamReader &);
void LoadTileTexture(const std::string &name, graphics::ArrayTexture &, int layer) const;
void ReadTileTypes(io::TokenStreamReader &);
void LoadTileTexture(const std::string &name, graphics::ArrayTexture &, int layer) const;