+void AssetLoader::LoadBlockTypes(
+ const string &set_name,
+ BlockTypeRegistry ®,
+ ResourceIndex &snd_index,
+ ResourceIndex &tex_index,
+ const ShapeRegistry &shapes
+) const {
+ string full = data + set_name + ".types";
+ ifstream file(full);
+ if (!file) {
+ throw runtime_error("failed to open block type file " + full);
+ }
+ TokenStreamReader in(file);
+ string proto;
+ while (in.HasMore()) {
+ BlockType type;
+ in.ReadIdentifier(type.name);
+ in.Skip(Token::EQUALS);
+ if (in.Peek().type == Token::IDENTIFIER) {
+ // prototype
+ in.ReadIdentifier(proto);
+ type.Copy(reg.Get(proto));
+ }
+ type.Read(in, snd_index, tex_index, shapes);
+ in.Skip(Token::SEMICOLON);
+ reg.Add(move(type));
+ }
+}
+
+CubeMap AssetLoader::LoadCubeMap(const string &name) const {
+ string full = textures + name;
+ string right = full + "-right.png";
+ string left = full + "-left.png";
+ string top = full + "-top.png";
+ string bottom = full + "-bottom.png";
+ string back = full + "-back.png";
+ string front = full + "-front.png";
+
+ CubeMap cm;
+ cm.Bind();
+ SDL_Surface *srf;
+
+ if (!(srf = IMG_Load(right.c_str()))) throw SDLError("IMG_Load");
+ try {
+ cm.Data(CubeMap::RIGHT, *srf);
+ } catch (...) {
+ SDL_FreeSurface(srf);
+ throw;
+ }
+ SDL_FreeSurface(srf);
+
+ if (!(srf = IMG_Load(left.c_str()))) throw SDLError("IMG_Load");
+ try {
+ cm.Data(CubeMap::LEFT, *srf);
+ } catch (...) {
+ SDL_FreeSurface(srf);
+ throw;
+ }
+ SDL_FreeSurface(srf);
+
+ if (!(srf = IMG_Load(top.c_str()))) throw SDLError("IMG_Load");
+ try {
+ cm.Data(CubeMap::TOP, *srf);
+ } catch (...) {
+ SDL_FreeSurface(srf);
+ throw;
+ }
+ SDL_FreeSurface(srf);
+
+ if (!(srf = IMG_Load(bottom.c_str()))) throw SDLError("IMG_Load");
+ try {
+ cm.Data(CubeMap::BOTTOM, *srf);
+ } catch (...) {
+ SDL_FreeSurface(srf);
+ throw;
+ }
+ SDL_FreeSurface(srf);
+
+ if (!(srf = IMG_Load(back.c_str()))) throw SDLError("IMG_Load");
+ try {
+ cm.Data(CubeMap::BACK, *srf);
+ } catch (...) {
+ SDL_FreeSurface(srf);
+ throw;
+ }
+ SDL_FreeSurface(srf);
+
+ if (!(srf = IMG_Load(front.c_str()))) throw SDLError("IMG_Load");
+ try {
+ cm.Data(CubeMap::FRONT, *srf);
+ } catch (...) {
+ SDL_FreeSurface(srf);
+ throw;
+ }
+ SDL_FreeSurface(srf);
+
+ cm.FilterNearest();
+ cm.WrapEdge();