+ assets.shaders.planet_surface.SetLight(glm::vec3(cam.View() * ppos[3]), glm::vec3(1.0f, 1.0f, 1.0f), 1.0e6f);
+
+ for (auto planet : sim.Planets()) {
+ assets.shaders.planet_surface.SetMVP(cam.Model(*planet), cam.View(), cam.Projection());
+ planet->Draw(assets, viewport);
+ }
+
+ assets.shaders.sun_surface.Activate();
+ for (auto sun : sim.Suns()) {
+ double sun_radius = sun->Radius();
+ assets.shaders.sun_surface.SetMVP(
+ cam.Model(*sun) * glm::scale(glm::vec3(sun_radius, sun_radius, sun_radius)),
+ cam.View(), cam.Projection());
+ assets.shaders.sun_surface.SetLight(glm::vec3(1.0f, 1.0f, 1.0f), 1.0e6f);
+ assets.shaders.sun_surface.Draw();
+ }