+Entity &Application::MakeTestEntity(World &world) {
+ Entity &e = world.AddEntity();
+ e.Position({ 0.0f, 0.0f, 0.0f });
+ e.SetShape(world.BlockTypes()[1].shape, { 1.0f, 1.0f, 0.0f });
+ e.AngularVelocity(glm::quat(glm::vec3{ 0.00001f, 0.000006f, 0.000013f }));
+ return e;
+}
+