+void Hero::UpdateIkariMenu(const Resources *res) {
+ IkariMenu().Clear();
+ IkariMenu().Reserve(6);
+
+ if (HasWeapon()) {
+ IkariMenu().Add(
+ Weapon()->Name(),
+ Weapon(),
+ Weapon()->HasIkari() && Weapon()->GetIkari()->Cost() <= IP(),
+ res->weaponMenuIcon,
+ 0,
+ Weapon()->HasIkari() ? Weapon()->GetIkari()->Name() : "");
+ } else {
+ IkariMenu().Add(res->noEquipmentText, 0, false, res->weaponMenuIcon);
+ }
+
+ if (HasArmor()) {
+ IkariMenu().Add(
+ Armor()->Name(),
+ Armor(),
+ Armor()->HasIkari() && Armor()->GetIkari()->Cost() <= IP(),
+ res->armorMenuIcon,
+ 0,
+ Armor()->HasIkari() ? Armor()->GetIkari()->Name() : "");
+ } else {
+ IkariMenu().Add(res->noEquipmentText, 0, false, res->armorMenuIcon);
+ }
+
+ if (HasShield()) {
+ IkariMenu().Add(
+ Shield()->Name(),
+ Shield(),
+ Shield()->HasIkari() && Shield()->GetIkari()->Cost() <= IP(),
+ res->shieldMenuIcon,
+ 0,
+ Shield()->HasIkari() ? Shield()->GetIkari()->Name() : "");
+ } else {
+ IkariMenu().Add(res->noEquipmentText, 0, false, res->shieldMenuIcon);
+ }
+
+ if (HasHelmet()) {
+ IkariMenu().Add(
+ Helmet()->Name(),
+ Helmet(),
+ Helmet()->HasIkari() && Helmet()->GetIkari()->Cost() <= IP(),
+ res->helmetMenuIcon,
+ 0,
+ Helmet()->HasIkari() ? Helmet()->GetIkari()->Name() : "");
+ } else {
+ IkariMenu().Add(res->noEquipmentText, 0, false, res->helmetMenuIcon);
+ }
+
+ if (HasRing()) {
+ IkariMenu().Add(
+ Ring()->Name(),
+ Ring(),
+ Ring()->HasIkari() && Ring()->GetIkari()->Cost() <= IP(),
+ res->ringMenuIcon,
+ 0,
+ Ring()->HasIkari() ? Ring()->GetIkari()->Name() : "");
+ } else {
+ IkariMenu().Add(res->noEquipmentText, 0, false, res->ringMenuIcon);
+ }